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	LOVEBEAM

	A Game by Slartibartfast (might also known as Aviv)
		Made in 72 hours for the 2011 Allegro Speedhack 
					(http://www.speedhack.allegro.cc/)

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LOVEBEAM is a game for the whole family!
In this game you play a loveable blue robot that can direct love beams at the
mean orange bots, while navigating a maze of regenerating and disappearing 
walls.

The game is played with the following keys:
W - move your loveable bot up
S - move your loveable bot down
A - move your loveable bot left
D - move your loveable bot right
LeftClick - your loveable lovebot will direct a love beam towards the mouse 
cursor. The beam will cause walls and mean bots to disappear in a puff
of love.
Space - close messages
P - pause the game. (Space to resume)
T - reset the game.
ESC - close the game. (You probably don't want to do that)

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Notes to programmers:
If you dislike the keys you'd be safe doing a replace all ALLEGRO_KEY_* with
ALLEGRO_KEY_WHATEVER on the .cpp files. I don't have enough time to implement
proper configurations (including resolution, though you can very easily play
with that as well.)

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Adherence to the rules:

1. Genre Requirements
	* E for Everyone:
	The game is about bots spreading blue love, of course it is ESRB-E :)

2. Technical Requirements
	1. Random Playing
	Several aspects of the game are randomized, among them:
		*Spawning of walls
		*Spawning of bots
		*Appearance of inspirational messages
		*The FX are slightly randomized
		*Behaviour of bots

	2. Laziness
	The game keeps score of how much it thinks you suck
	(You suck more the longer you go without a LOVE CONVERSION
	You suck less when you LOVE CONVERSION)
	The more you suck, the slower the enemy respawn rate and the slower
	their HATE BEAMS are.

3. Artistic Requirements
	1. Brainwashing Propaganda
	The game constantly inundates you with propaganda messages decrying
	the evilness of your foes and the greatness of your patriotism.
	The propaganda also serves to convince you that you are converting
	evil bots into good ones, as opposed to destroying them, which
	is what you are so obviously doing :P

	2. Color Symbolism
	The color of a wall symbolizes how much "life" it has left.
	The color of a bot symbolizes whether it is friend or foe :)

4. Bonus Rules
Unused

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Licence Notes:
* The game uses the FreeMono Bold font.
I beleive the font belongs to the GNU FreeFont family of fonts, which are
GPL licensed, read more here: http://www.gnu.org/software/freefont/
* The game is given as is with no strings attached. It shouldn't cause any harm
to come to anyone, but if it does please find someone else to blame :)
* You can do whatever you want with it, the source code is a gift to you to do
with as you please. I only ask that you give me a mention if you distribute
a game based on the source code or inspired by the game. (Though honestly, the
source code is crap so you probably won't use it for anything)
